After the mechanics, the world. Seven new rollforge endpoints generate the texture an agent needs to actually run a session — drop an NPC, fill a tavern, stock a dungeon, hand out a quest. Pass a seed when you want the same result again.

  • npc-gen ($0.001) — a quick NPC: name, race, occupation, personality, a distinctive appearance, a mannerism, and a hidden secret to hang a plot on.
  • tavern-gen ($0.001) — a tavern with a name, proprietor, house drink and meal, a notable patron, and a rumor.
  • dungeon-room ($0.001) — a room's shape, contents, feature, hazard, occupant, and exits; batch a whole dungeon with rooms.
  • quest-gen ($0.001) — a quest hook: giver, objective, location, complication, and reward, plus a one-line ready-to-read summary.
  • settlement-gen ($0.001) — a hamlet, village, town, or city with a population, government, trade, a notable feature, and a current problem.
  • background-gen ($0.001) — the four roleplaying hooks for a character sheet: personality trait, ideal, bond, and flaw.
  • weather-gen ($0.001) — a day (or a short forecast) of weather for a temperate, arid, cold, or tropical climate.

The content is original generic-fantasy phrasing — no rulebook text, no Product Identity. Pair them with the mechanics endpoints and an agent can generate a town, populate it, seed a quest, and run the encounter end to end. SRD monster and spell lookups are next.