Some creatures live in rulebooks; most live everywhere else — in myths, folktales, novels, films, games, and songs. bestiary is a new cluster that knows them all. Five endpoints turn that knowledge into something an agent can call.
- creature-lore ($0.01) — a structured encyclopedia entry for any creature: origin, category, description, abilities, weaknesses, habitat, cultural significance, notable appearances, and a danger level. Pass a source to disambiguate (the dragon from Beowulf vs. a D&D dragon).
- creature-statblock ($0.01) — turn any creature — a balrog, a kraken, a jabberwock, your own homebrew — into a playable 5e-style stat block. Original game statistics, scaled to a challenge rating you can target. This is where bestiary meets rollforge: stat the monster, then run the encounter.
- creature-compare ($0.01) — a head-to-head between any two creatures, with strengths, weaknesses, and a reasoned "who would win" verdict and caveats.
- creature-identify ($0.01) — describe what you half-remember and get ranked candidates back, each with its source and why it fits. Name that monster.
- bestiary-random ($0.01) — a random creature, optionally from a category (mythology, folklore, cryptid, literature, film, game, religion, sci-fi), with a short entry and a fun fact. Every call varies.
It's reference and commentary, plus original game statistics — not reproductions of any source. Paired with rollforge, an agent can look up a creature from any story, stat it, drop it into an encounter, and run the fight.